The last few weeks have brought the project to completion! We've now got fully functioning and modular World Generation in Destination: Sol
Welcome to Destination Sol
Pilot your ship in the seamless open world made of space, planets, and more. Find new ships and equipment, find allies and beat all the enemies in this open source space shooter!
Destination Sol is an open-source, free-to-play hardcore arcade/RPG. You start as a pilot of a small fighter ship on the edge of a star system, and you're free to explore the game world, land on planets, fight with enemies, upgrade your ship and equipment, hire mercenaries, mine asteroids, and more.
In the past few weeks, I have set up generation of working SolarSystems and Planets!
This year, I am working on a World-Gen project in Destination: Sol for Google Summer of Code. Here's what has happened in the first few weeks.
This is my wrap-up post for Google Summer of Code, but I intend to keep contributing (and hopefully posting here).
I've gotten asteroids up and running, with working graphics, basic contact handling, and destruction.
I've made the first entity to use the core ECS structures (asteroids), and I refactored `Transcendent` to be a component for a ship.
I've created systems to handle the interactions with the physics and the graphics.
I've finished most of the fundamental structures for ECS-based design. The next stage is putting those structures to use.
This is the first post from the GSOC project. This summer, I'll build an ECS structure for Destination: Sol.
If you have visited our website before you might notice something different now. Yep, we have some more things! Our new website was built on a desire to improve upon the prior splashsite.